Author: Wang Xuan Yi, source: http://www.cnblogs.com/neverdie/Reprinted, Please keep this statement. If you like this article, click [recommendation ]. Thank you!
Introduction
The last time we talked about MonoBehaviour's past and present, we learned that every GameObjec in the game is controlled by a script. This time we started to use Sprite in Native 2D in Unity, and use
2d game, the operation of the wizard needs, is often two points:
1, Static Wizard: General to do background display and so on
2, Sprite Animation: Frame animation, skeletal animation, etc.
Statement: Following the unity of the operation, based on Unity3d 4.3.4, I am a beginn
Zookeeper
After studying the unity3d powerful ngui plug-in for a few days, I think one of the biggest highlights of ngui is the sprite. Let's talk about what the genie is? It can intercept a part in a large image (a big image is a set of images, and a small image is an genie), and then name a genie, you can use the sprite name to draw a video directly, and the Sprite
new C # script and name it spriteoutline. The component will process updates to our materials in the editor and at run time, turn off or turn on contour effects, and change the outline color. You can also use this component in animations to enable or disable the outlines of specific animation frames or to change the outline color.usingUnityengine; [Executeineditmode] Public classSpriteoutline:monobehaviour { PublicColor color =Color.White; PrivateSpr
form of the 100 genie sets, that is, open-draw (100 draws)-close
From the two methods above, we can see the difference between the two. The second method saves 99 Open and Close processes using the Genie set, so as to optimize the processing;
Ccspriteframe
Ccspriteframecache
Sprite frames are mainly used to make animations. cocos2d uses ccanimation to save a sequence of Sprite frames, and then uses the cc
-sinAngle * startY; float y = sinAngle * startX + cosAngle * startY; trans. localPosition = new Vector3 (x, y, 0.0f );}}
It is very easy to use.
1. Create a Sprite as a parent;2. Copy the created Sprite. Drag to Step 1 as its sub-object.3. Change the sprite Renderer Color in step 2 to black as the shadow.4. Add an animatio
Today I made a UI interface, which is a friend interface with several friends item on the interface. You need to dynamically display the corresponding avatar for each TEM's Avatar object (image). Try to use the Ugui atlas to load, the implementation is as follows:1. First, you need to know the Spriteatlas function, you can save some of the sprite to be packaged in the settings. (The significance of the detailed parameter setting needs to be further st
Qt mobile app development (III): Use sprite images for Frame Animation
In the previous blog, we talked about the general support of Qt Quick for animation. Different types of animation can be combined with different interpolation functions to achieve almost all the animation
Use DirectX to move child graphics (Sprite animation)This is what I learned from this book today, the book is called "Beginning DirectX9" This book is in English. Fortunately, I still can read English. The book gives a lot of DirectX programming beginners How to do DirectX programming. Today I saw a sprite (sub-graphic, also called
In chapter 5, we study how to use image's clip and rendertransform to create animation for Sprite.
Now, I will introduce a new method base on writeablebitmap to cut the image. You can use it as follows:
BitmapimageBitmap =NewBitmapimage(NewUri(@ "/Images/role/sprite.png",Urikind. Relative ));
ImageImage =NewImage();Image. Source = bitmap;
WriteablebitmapWB =NewWriteablebitmap(150,150 );
WB. Rend
Unity provides Chettu for the 2D Sprite, currently the latest version of the 5.2.2 offers three ways:
Automatic
Grid by Cell Size
Grid by Cell Count
According to the principle should be satisfied with a variety of plot, but if we have a pure and transparent elements of the diagram, and we need to take the map by number, then unity Chettu will be slightly more th
First import the Ngui package and restart the project to make sure that the Ngui menu option appears in the menu bar.
I. Production of Atlas (map).
Atlas is a big picture, a collection of many small graphs called Sprite (sprites) by setting the size of the small graph to intercept.
Set up the images folder under the Assets folder and drag the pictures you want to use in the animation as shown here:
Selec
Unity3d Shaderlab Simulation Sprite AnimationIn the previous article, introduced through the shader simulation of the texture movement , then further, we can also put the frame animation of the sprite texture movement through the shader implementation. Although everyone is in the game script to do a higher level of control. But the money is wayward, code code can
have been concerned about the development of JavaFX, recently want to try to use JavaFX development game is what kind of situation. Unfortunately, I didn't find a class like graphics/graphics2d in Java 2D. His simple inheritance node, there is no way to draw their own. It seems that the current use of JavaFX for game development, only the use of JavaFX shape and ImageView.
Taking the time today to write an example of a JavaFX sprite
This article practice from Ray wenderlich, Tony dahbura article "How to Use animations and sprite sheets in cocos2d 2.x", the use of cocos2d, I am here to use Cocos2D-x 2.1.4 for learning and transplantation. In this article, we will learn how to create a simple bear walking animation, how to use the genie form, and how to change the direction of the bear walking.
The procedure is as follows:
1. New Cocos2d
; // the width of the sprite to calculate the cut out rectangle 13 private int spriteHeight; // the height of the sprite 14 15 private int x; // the X coordinate of the object (top left of the image) 16 private int y; // the Y coordinate of the object (top left of the image) 17 18 }
Private attributes should be promoted on time
Bitmap is a graph that c
By studying the first 3 chapters, we master how to create the object's moving animation dynamically. In this chapter, I will introduce how to implement object's own animation.
First of all, I need to replace the object with a living Sprite. I prepare some pictures made up of a coherent running animation, as follows:
Based on CSS3 Sprite botnet animation effects, css3sprite botnet
Share a special animation effect based on CSS3 Sprite botnets. This is a zombie walking CSS3 Sprite animation effect created using the steps attribute of the
Now it is time to introduce how to integrate a * algorithm into the sprite's 2D animation. If you follow my tutorial from the beginning, you will find it is easy.
First, I must introduce a new concept, map. map is the soul of the game, but now in my demo, it is simply a image control. let's add it in our game:
PrivateImageMap;
VoidInitmap () {map =NewImage() {Width = 800, Height = 600, source =NewBitmapimage(NewUri(@ "Map/map.jpg",Urikin
The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion;
products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the
content of the page makes you feel confusing, please write us an email, we will handle the problem
within 5 days after receiving your email.
If you find any instances of plagiarism from the community, please send an email to:
info-contact@alibabacloud.com
and provide relevant evidence. A staff member will contact you within 5 working days.